/* Animation & Modelling 3d, 3dmax with Blender joki-blender: July 2009 */ July 2009

Saturday, July 25, 2009

Home

Alhamdulillah this blog already published, which this blog is the result of my learning & practising.

The blog contains a tutorials and some examples of images or animations, which hopefully can be a learning blog.

hopefully useful.

~joki~





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Saturday, July 11, 2009

Make Human part 1


This is the first part of the MakeHuman threads that BU is doing in an effort to boost interoperability interest (and because it
is fun!) It is broken down into three parts. The first (this post) will show how to use the MakeHuman program and exporting


This is the first part of the MakeHuman threads that BU is doing in an effort to boost interoperability interest (and because it
is fun!) It is broken down into three parts. The first (this post) will show how to use the MakeHuman program and exporting
into Blender. The second will delve into fixing the mesh that was imported. The third will go into the rigging. Further, Evol
Child has the start of a great little tutorial that will show how to make clothes for the MakeHuman figure found here:
http://blenderunderground.com/forums/viewtopic.php?t=1026
Background:
MakeHuman is a program that allows the creation of posable 3D figures similar to Poser found here:
http://www.makehuman.org/blog/index.php
The current version (the one discussed here) is MakeHuman-0.9.1-RC1a. It is still under very heavy development so things
may change. It is comprised of three mandatory and one optional programs.There are pre-made packages for Windows
98/2000/XP/Vista, MAC OS X, Mandriva Linux (RPM Based) and of course the raw source. The pre-built packages have
the three main programs already compiled while the raw source does not. I'll discuss how to compile the raw source since
that is common to all builds. If you downloaded one of the packages, it is safe to ignore this next part but remember where it
installs to because you will need that later.
Compiling from source:
To compile form source you first must have your system setup for development. That means all the necessary programs as
well as development library files are installed. It is beyond the scope of this tutorial to instruct you how to do this and won't
be covered here. Go to the download page and click the "MakeHuman-0.9.1-RC1 C++ Source" link. This will take you to
the MakeHuman SourceForge page listing the three programs you will need to compile MakeHuman. They are
animorph--0.3.tar.gz, makehuman-0.9.1-rc1a.tar.gz and mhgui-0.2.tar.gz. There is also SVN access for MakeHuman but
this tutorial won't delve into that. MakeHuman requires that the three main programs be compiled in a special order. That
order is animorph then mhgui then makhuman.
Once you have the files downloaded, extract them to a convenient location and compile them using the standard:
./configure --prefix=/usr (the --prefix is optional suit for your system libraries)
make
sudo (or su) make install (root access is needed for this part)
Again make sure you compile animorph first then mhgui then lastly makehuman. If you get errors on your compile, make
sure you resolve the errors before proceeding to the next step. For example, if it complains about a missing library, install
that library before proceeding.
Installing aqsis:
aqsis is a stand alone render engine that is optional for MakeHuman to run but will ease your import into Blender by leaps
and bounds. It is highly recommended that you install this package not only for the import easing but for being able to
render your figure from within MakeHuman. Without it, you won't be able to do that. Some distributions (such as Gentoo)
of Linux include aqsis in their repositories. Check to see if yours does before trying to compile it from source. If all else
fails, go here:
http://www.aqsis.org/xoops/modules/mydownloads/
Try to get the package that best suits your system. That very well may be source. If so, follow the directions for compiling
above substituting in the aqsis package. STAY WITH STABLE! Don't download unstable unless you know what you are
doing! Again, remember where it is installed.
If everything goes well, you should now have MakeHuman working and able to render the default character. It takes aqsis a
long time to render and may look like it is locked up when it isn't. So if you try, keep that in mind.

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